Download Ebook Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)
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Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)
Download Ebook Savage Species: Playing Monstrous Characters (Dungeons & Dragons Supplement)
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About the Author
A game designer for the last seven years, David Eckelberry currently works in the R&D department at Wizards of the Coast, Inc. developing trading card and roleplaying games. HeÕs worked on products in the Dungeons & Dragons, Star Wars®, Alternity®, and Chainmail® lines. Rich Redman is a game designer in the Wizards of the Coast R&D department. His most recent credits include Defenders of the Faith and Monster Manual II. Jennifer Clarke Wilkes has edited game products for Wizards of the Coast, Inc. since 1995. Most recently she has been an editor and developer for the Chainmail miniatures game.
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Product details
Series: D&D Rules Expansion
Hardcover: 224 pages
Publisher: Wizards of the Coast (February 14, 2003)
Language: English
ISBN-10: 0786926481
ISBN-13: 978-0786926480
Product Dimensions:
8.6 x 0.7 x 11.1 inches
Shipping Weight: 2 pounds (View shipping rates and policies)
Average Customer Review:
4.2 out of 5 stars
30 customer reviews
Amazon Best Sellers Rank:
#404,668 in Books (See Top 100 in Books)
Love this book, creating monster characters is great, if you would like to play as a monster on dnd 5e there are several videos covering it. You can just type in, “how to convert monsters from dnd 3.5 too 5e.†And the results should come easily
Even though much of this books contents are covered in other places, there is still a lot of unique and helpful info that easily fits into the 3.5 system (unlike many of the paperback 3.0 books, which are useless for 3.5).If the price is right, take a bite!
The quality of the content in this book is not up to that of the other WTOC hardcover rule books. The chapter and rules on playing monstrous characters (with character classes) is pretty solid but the remainder of the book is much weaker. The monstrous feats aren't that impressive. The chapter on advancing as a monster (without a character class) seem silly (1HD Fire Giants? Whatever?). There is a whole chapter on monster templates that simply doesn't belong here... it belongs in a monster manual. No one is going to play a gelatinous monster or a mummified monster. The small chapter on monstrous campaigns is wholly unimaginative. If the first chapter wasn't solid (and even there you have to read things over a couple of times to understand the rules) I'd give this book a 2.
I have been playing D&D for 13 years, and when third edition came out I was very reluctant to try it. But once I did it grew on me very quickly. This book is one of the better third edition books out yet. If you are interested in playing a monster or allowing them into your campaign I would strongly recommend this book. It was informative, and well put together. Some of the prestige classes I did not care for but over all great book. It took a lot of the guess work out of using monsters as PC. I would highly recommend this book to anyone who has ever wanted to play a monster, or runs a game with players who wish to do so. I gave it 4 stars because it is good but not perfect!
Book was in perfect condition! Gave me everything i needed to make my character and future characters!
Great addition to any 3.0/3.5 collection
... but that content is pretty invaluable, especially if your D&D campaign is more fantasy than less. There's an entire table of "beastmen" (oh, I'm sorry, "anthropomorphic animals") templates for anime fans. In short, if you're a DM who wants to seriously expand the fantasy element of your game, the book has playable trolls, centaurs, sprites, ogres, minotaur, medusa and many more -- along with some fairly simple-yet-useful templates for hacking into them. That's why I bought it, and I'm satisfied enough to do it again -- despite typesetting errors and, imo, lots of wasted space. Conversely, if you're not sure you want that sort of thing in your campaign, then you'll probably want to skip this book and simply work off advancing creatures from the Monster Manual to confound your players.
Tired of same old classes and race? This one lets you play races you only see in monster manual. Prett cool!
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